Prism Sphere Generating
A waiting screen for something being generated: a two-line headline, a caption that comes and goes, and between them one luminous ball on a near-black page with a soft violet glow under it. The ball is a pleated, frosted, translucent shell that fills it to the rim: a fan of soft lavender leaves hinged on one axis, half open as a thick-walled bowl whose hollow is smoky and dark, spreading until the pleats radiate from the hinge all the way round. Press the ball and light gathers in it, let go and a burst runs out through the pleats; drag it and the shell turns under your finger. Nothing is a 3D model or an image: one fragment shader traces the shell's walls and composites them as sheets of frost on every frame.
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React Native · Expo SDK 52+, TypeScript
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